About me

I am a Sr. Research Scientist at Adobe Research, where I research, design, and prototype AI-native creative tools that expand creators’ agency—helping them shape their own workflows and expression, and use dynamic media as a powerful medium for thinking, communication, and design. Over the past 12+ years I’ve led 0→1 creative tools that reached millions — Autodesk Sketchbook Motion (Apple’s iPad App of the Year, 2016) and the inaugural motion features in Adobe Fresco (2021) — and contributed motion lines and secondary effects to Adobe Character Animator, part of the 2019 Emmy Engineering Award–winning team.

The work bridges product and research – translating research prototypes into shipped features, and seeding internal technical and incubation initiatives that have grown beyond my own team. I’ve published 35+ papers at CHI / UIST / SIGGRAPH, 8 best-paper/honorable mention awards, 50+ patents filed.

Before Adobe: Autodesk Research, Microsoft Research, Japan Science and Technology Agency. PhD from NUS under Dr. Shengdong Zhao; undergrad at BUET. I also animate, draw, and write comics — I wrote my PhD thesis as one.

We are always looking for motivated PhD students for internships. If you are interested in Human-AI interaction, creative expression, AR/VR, or 3D design in general, feel free to contact me directly.

Updates

Research Projects / Tools (selected)

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